Showing posts with label defense. Show all posts
Showing posts with label defense. Show all posts

Tuesday, February 17, 2009

Doh!

Well, that didn't work. My goal of having no turnovers was dashed as I grounded my first pass.

All in all, a horrible game. We were well and truly beaten, and I was unable to contribute anything positive to the stats, which are looking more and more skewed towards receivers.

There were some positives to be taken from the game however. Firstly, I didn't really have any brain explosions and all of my turnovers came from basic skill errors instead of poor decisions. That's good because basic skill errors are easier to improve than decision making I find.

My defense was once again my strong point. Although the other team was scoring at will, my man really wasn't getting the disc. I got scored on twice. Once because I stopped 3 or 4 cuts by my man in short and he eventually gave up and went long where his significant height advantage meant he was always going to catch a hammer. The second time I held off a bit on my mark to set myself up for a D and then didn't even attempt the layout. Probably a good thing given the context of the game and the hardness of the ground. I don't really need another injury.

The ankle was much better. Shin pain was replaced with ankle pain again which I count as a positive. I should see physios and do my rehab more often.

The team played really poorly last night. Pressure on the mark was very good and we were lacking in handlers, meaning I had to handle which I'm really growing to dislike. I started as a defensive receiver and I really think that's the best position for me.

Wednesday, October 8, 2008

Musings on Man Defense

After a quick read of The Cultimate Opinion blog on defence, I thought I'd put in my two cents. As a disclaimer, I'm really quite inexperienced, so most of this is theoretical and largely based on a probabalistic approach without a lot of data behind it.

At worlds, the stats were entirely for offence related activities, i.e. throwing a goal and catching a goal. There was absolutely no mention of turnovers or d's. It makes it hard to determine the effect of various players on D. Some ultimate statistics would be a very handy thing indeed.

D can appear very unrewarding. My time on Karma (on the D team) was filled with calls for getting blocks and layout D's, and as I really wasn't getting any. I wondered if I was doing a good defensive job for the team. Was I really contributing? I looked at why I wasn't getting the blocks that were called for and I realised that it was because my player wasn't getting the disc thrown to them much.

Being one of the chumpiest players on the team, I was marking up on the lesser abled opposition players. By playing good defence on them, staying as close as I could and not letting anyone make any decent cuts, I was preventing them from getting the disc. At one point I counted 5 points in row where the player I was marking did not touch the disc. Instead of berating myself for not getting turnovers for the team, I started seeing how much I could stop my player getting the disc. I figured if everyone did this, the stall count would go to 10, or there would be a hail mary huck and we'd get a turnover.

I would like to pose a question. Which is the better D; covering your defender so that nobody can pass to them, or letting them get a look and then getting the D? I could also put it another way. The stall count is on 9, the handler has two options, player A who is very well covered by player X and player B who isn't quite as well covered by player Z. The handler picks player B and player Z gets a D. Who played better D, player X or player Y?

I think the type of D, whether it's going for blocks or shutting down your player is largely dependent on who you are marking, and your team strategy. Defense is as much a team activity as offense is. In the above example, what got the turnover was really the combination of the two players. One player helped to force the offense to throw to a risky option. While running a defense in a man-on-man setup, the team should be identifying the matchup which is most likely to generate a turnover. That player then hangs off slightly while the rest of the team cuts off any other options. Hopefully this results in a turnover.

When things are less organised, I find that it can be easier to get a D on an elite player than someone less skilled on the opposing team. If there is an elite goto guy on the other team, I find that the lesser players will often throw riskier throws to the elite player, making it easier to get a D, whereas when you are marking a lesser player, they don't get the disc unless they are wide open. Furthermore, I find that when comparing throwing and recieving, most people are stronger receivers than throwers. If an elite player is throwing to a chump reciever, the probability of a completed pass is higher than a chump thrower to an elite receiver.

To summarise, in a man defense I think the best strategy to generate a turnover is to put the best defender on their best receiver and wait for one of the lesser abled players on offense to get the disc. At this point, shut down all options for them, but leave the elite player slightly open. Rely on the chumpy player not to put in the perfect throw and get the turn. Simple.